Hit Selection When You’re Strapped for Cash

I came across a paper from Chaput et al that describes an approach to hit selection from a virtual screen (using docking), when follow-up resources are limited (a common scenario in many academic labs). Their approach is based on using multiple docking programs. As they (and others) have pointed out, there is a wide divergence […]

I’d Rather Be … Reverse Engineering

Gamification is a hot topic and companies such as Tunedit and Kaggle are succesfully hosting a variety of data mining competitions. These competitions employ data from a variety of domains such as bond trading, essay scoring and so on. Recently, both platforms have hosted a QSAR challenge (though not officially denoted as such). The most […]